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Nintendo touts games for Wii U GamePad console
by Staff Writers
Los Angeles (AFP) June 5, 2012

'Star Trek' actors head for videogame frontier
Los Angeles (AFP) June 5, 2012 - The actors who played Captain James T. Kirk and Spock in the 2009 film reboot of "Star Trek" will give voice to those characters in a videogame based on the beloved science fiction franchise.

Paramount Pictures and game publisher NAMCO BANDAI Games America Inc. announced on Tuesday that Chris Pine and Zachary Quinto will reprise their roles from the "Star Trek" film directed by J.J. Abrams.

"We are thrilled to have these incredible actors lending their voice to the legendary characters of Kirk and Spock in the videogame realm," said LeeAnne Stables, head of Paramount's videogame unit.

"Players are in for a truly authentic experience."

The "Star Trek" videogame is scheduled for release early next year, with versions tailored for play on Xbox 360 and PlayStation 3 videogame consoles as well as on personal computers powered by Windows software.

"There are certain elements at the core of Star Trek -- insurmountable odds, exploration, villains like the Gorn and heroes like Kirk and Spock," said NAMCO vice president of marketing Carlson Choi.

"Our goal is to pull gamers as deep into the Star Trek universe as possible and an integral part of that is the talent that makes these characters their own."

An original storyline for the game was being created by Marianne Krawczyk, a writer known for her work on the hit "God of War" videogame franchise, and people working on an upcoming "Star Trek" film, according to Paramount.

"The Gorn are among the most iconic villains in the Star Trek universe and their role in this game certainly lives up to that persona," said Paramount lead game producer Brian Miller.

"Kirk and Spock find themselves in an incredibly challenging amount of mayhem as they confront the Gorn throughout the game."

The game is being developed by Canada-based studio Digital Extremes, according to NAMCO.


Nintendo fired its riposte Tuesday in the battle for living room entertainment by boosting its game offerings for its new Wii U console featuring a tablet-style controller.

The Japanese electronic games giant boasted that Wii U would start a "revolutionary" trend in "asymmetrical play" that lets players using GamePad tablets act as wily adversaries in multi-person matches.

Nintendo did not reveal the price it planned to charge for the successor to the Wii consoles launched in 2006, not did it indicate the precise date it will hit the market.

"At its core, the Wii U does three different things," Nintendo of America president Reggie Fils-Aime said during a Nintendo press event just hours before the official start of the premier E3 videogame conference in Los Angeles.

"Change your gaming; change how you interact with gaming friends, and changes the way you enjoy your TV," he continued.

"It is not just intuitive and accessible to everyone, but it stands to revolutionize your living room."

Nintendo made scant mention of films or other digital content or services along the lines of those played up by Microsoft and Sony for Xbox 360 and PlayStation 3 consoles respectively.

"It's all about the games," Fils-Aime said of Nintendo's focus at E3 this week.

"In the near future we will show you how Wii U will integrate and elevate your living room entertainment," he explained. "The proof points are going to have to wait for another day."

Winning franchises being adapted for Wii U included "Super Mario Brothers" and "Batman Arkham City" as well as "Scribblenauts" and "Assassin's Creed."

"It is a wonderful time in the state of the industry to have an exciting new platform," said Martin Tremblay, the president of Warner Brothers Interactive Entertainment, which is making 'Batman Arkham City: Armored Edition.'

France-based videogame titan Ubisoft shined at the Nintendo event, showing off versions of hit titles adapted for Wii U as well as original works such as "ZombiU" crafted to take advantage of the new console capabilities.

"It's accessible; it's social, and it's very innovative," Ubisoft chief executive Yves Guillemot said while introducing a slate of titles during the event. "It is a revolution."

Designers of "ZombiU" refer to the GamePad as a "survival kit" for the game because it lets players scan for the living dead, fight them off, and even keep an eye on them while trying to do tasks like unlocking doors under pressure.

Nintendo also boasted of the social networking features built into the GamePad to synch with the Miiverse online social network unveiled on Sunday by Sony president Satoru Iwata.

Fils-Aime equated Miiverse to a "main street" where players represented by animated "mii" characters congregate and communicate.

Games being crafted for Wii U included epic science fiction adventure title "Mass Effect 3" and "Lego City Undercover" that lets players use GamePads to solve crimes in a cartoon city.

"Our goal with Wii U this year, as it was with the Wii six years ago, is to provide new and engrossing game experiences for every type of player," Fils-Aime said.

Unlike six years ago, Microsoft and Sony are not caught clinging to button-and-toggle controllers while Nintendo heads in a new direction with its console.

Sony broke down a platform wall by letting players using its Vita handheld devices or PlayStation 3 consoles play against one another in the same game.

At a press event Monday, the Japanese entertainment giant also announced that Android-powered smartphones and tablets will synch with PlayStation games as the result of an alliance with Taiwan-based HTC Corporation.

Microsoft on Monday stepped up its quest to be at the heart of home entertainment by synching Xbox 360 videogame consoles to smartphones and tablets while adding more blockbuster content.

Microsoft unveiled Xbox SmartGlass software for linking the world's leading consoles to iPhones, iPads, Android-powered gadgets and, of course, devices powered by the US technology titan's new Windows 8 operating system.

The SmartGlass application to be released worldwide by the end of the year could drain some of the enthusiasm for Wii U consoles since players will be able to use "devices they already own" instead of needing to by tablet controllers.

Nintendo on Tuesday played into its advantage that major game publishers are readying hot titles to release with Wii U consoles while Microsoft invited game developers to begin imagining possibilities for "multi-screen entertainment."

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PlayStation game network takes online film tack
Los Angeles (AFP) June 6, 2012 - Sony is putting a videogame spin on popular online movie streaming services such as Netflix by giving members of its PlayStation Network access to a library of blockbusters for a monthly fee.

The enhancement to PlayStation Plus memberships was unveiled at the E3 videogame extravaganza that ends Thursday in Los Angeles.

Sony began letting Plus members download any or all of a dozen hit titles including "inFAMOUS2" and "Little Big Planet 2" to the Japanese entertainment giant's PlayStation 3 (PS3) consoles linked to the Internet.

"We've seen this model work for movie entertainment at home: movies on demand," PlayStation digital platforms director Jack Buser told AFP.

"Tons of people are using Netflix and Hulu where you have instant movie collections, and still buying movies and still going to theaters."

An annual subscription to PlayStation Plus costs $50, with three-month subscriptions sold for $18. People get to keep downloaded games as long as they remain members of Plus.

Blockbuster titles made for videogames are typically priced about $60 when they are released.

"I remember when I was in college, before I got in the videogame industry, and I couldn't afford all the games that I wanted to play," Buser said.

"Now, for less than five dollars a month you can have access to all these great games," he continued. "There are expensive cups of coffee that cost more than that. This is a revolutionary model and a win all around."

Not all of the more than 1,500 videogames tailored for play on PS3 consoles will be available at PlayStation Network, but Sony promised to steadily expand the digital library.

Part of the strategy is to captivate new PS3 owners with instant collections of hit videogames and to entice longtime owners of Sony consoles to try titles they opted not to buy.

Sony hopes that spending more time at PlayStation Network will translate into players spending money on other online offerings including films and music.

"With PlayStation Plus you tend to engage more," Buser said. "You come to get the great value of membership and might stick around to see what else PlayStation has to offer."

Sony would not disclose the number of Plus members, saying only it was "rapidly growing."

Sony has been working to pump up its revenue after posting a record $5.8 billion loss in its latest annual results.

The company logged a record full-year loss of 456.66 billion yen in its latest business year, the fourth consecutive annual shortfall, as it struggles to stem losses at its television division.



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E3 to showcase big videogame titles, hot trends
San Francisco (AFP) June 2, 2012
Sequels to blockbuster console titles and play on smartphones or tablets will be showcased with Times Square-like glitz starting Tuesday at the E3 videogame extravaganza in Los Angeles. Nintendo will tout its coming Wii U console as well as videogames being tailored for play on the beefed up console it hopes will re-ignite passion sparked by its groundbreaking Wii devices released in 2006. ... read more


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